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Fallout 4 damage overhaul
Fallout 4 damage overhaul






The armour in the game is sorted into five primary tiers.ġ - Clothing (e.g, suits, dresses, pre-war wear, and wasteland garmants) - 3DT/10DRĢ - Light Armour (e.g, leather armour, raider armour) - 12DT/15DRģ - Medium Armour (e.g, Khan armour, NCR armour - 17DT/23DRĤ - Heavy Armour (e.g, metal armour) - 21DT/30DR The lower tier weapons are now viable, but the higher tier weapons still retain their prestige sure, the anti-material rifle will only do 50% more damage over a crummy 9mm pistol, but that comes along with much better range and requiring less ammo to kill an enemy. In vanilla, the damage range is somewhere between 8-75, with the weaker weapons being rendered completely useless outside Primm and Goodsprings. So we have a range of 50-75 from weakest-strongest single shot weapons. The weakest pistol in the game will deal 50 damage, with the anti material rifle dealing 75 damage. The following parts of the game are completely overhauled:Įvery weapon is made viable, with very few exceptions where they are just joke weapons (i.e, rolling pins). You might be able to take on two at once, but three or more? Unless you have a missile launcher or have an explosives-focused build, you're dead. You will no longer be able to just charge at a group of vipers and mindlessly slaughter them, with you taking little damage from their dynamite, 9mm pistols, and machetes.

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The changes are very significant, and they all culminate in making New Vegas a very deadly place, that requires you to think every step of the way.








Fallout 4 damage overhaul